tag:blogger.com,1999:blog-10735868.post114088321359969139..comments2023-07-23T23:39:26.193+08:00Comments on Divine Diversions: MemoryUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-10735868.post-1140912761331686072006-02-26T08:12:00.000+08:002006-02-26T08:12:00.000+08:00I pretty much agree with ekted. If the information...I pretty much agree with ekted. If the information is hidden, I don't bother tracking it. If it's open, I do track it and the game takes longer. <BR/><BR/>In general, I think hidden VPs is an excellent mechanic, because it causes people to play to maximize their score instead of their position. I do this anyway, but it's nice when others do as well. <BR/><BR/>Hidden resources is sometimes a good mechanic, but other times it's important to know what everyone's capabilities are.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10735868.post-1140886232089520032006-02-26T00:50:00.000+08:002006-02-26T00:50:00.000+08:00I like to think of games with a memory element not...I like to think of games with a memory element not so much as games where I need to TRY to remember exact money or cube counts, but where I can use some intuition. I have much more fun playing by the seat of my pants (I think I have more money than him, and less than her) than painstakingly calculating exact figures. In fact, having those totals available to me leads to more AP.ektedhttps://www.blogger.com/profile/02200891099572736360noreply@blogger.com